THE DEADLINE TEAM, deadline.com
The casting directors for Disney‘s new Star Wars movie — April Webster and Alyssa Weisberg in the U.S. and Nina Gold in the UK — have sent casting breakdowns to agents. It provides the first real clues about what’s happening in the next mov…
June 2013
27 posts
Mitch Joel, hbr.org
Most brands face a slippery slope when it comes to their engines of content creation. We live in a day and age when the term “content marketing” stumbles out of a brand’s mouth almost as often as buzzwords like “big data” and “native advertising.”…

At the Great American Pitchfest, I had the opportunity to represent Createsphere and the Transmedia Coalition and introduce a group of budding screenwriters to the friendly world of transmedia. After a season of being embedded in high-level transmedia strategy with my own creative team and speaking on best practice strategies with other transmedia professionals, it was a needed change of gears to speak about transmedia to industry creatives who had, for the most part, never heard of the discipline before. Or, even worse, had been lugging around damaging misconceptions that had unfairly soured their view of transmedia. This forced me to once again examine the fundamental value proposition of transmedia for filmmakers, particularly screenwriters trying to launch their careers.
So, here’s the crux of the wisdom I bestowed on them: “Don’t be a bunch of dead rhinos.”
Let me explain.
I heard one time that after being shot in the head, a charging (now dead) rhino will run up to two miles before finally collapsing. As an aside (in the spirit of full disclosure) I honestly can’t remember where I heard that and I’ve spent all of five minutes googling “dead rhino running” trying to verify its truth without luck. Regardless, for the purposes of my analogy, this possibly made up / possibly entirely true assertion works quite swimmingly, which means I’m going to stick with the whole dead rhino bit for the time being.
THE INDUSTRY HAS CHANGED AND CONTINUES TO CHANGE
The rhino image immediately caused me to draw parallels to the entertainment industry. How long did the music industry establishment keep running after the entire paradigm of how people engaged with, consumed, purchased and demanded music changed? How long did it refuse to believe the entrenched way of top-down music consumerism was dead and how bitterly did it cling to the model that admittedly worked so well for so long? The music industry was, in essence, a dead rhino - forcing itself to proceed along the status quo and not realizing it was, in fact, dead. Eventually it collapsed in a heap because it stood defiant to the fact that people were beginning to purchase singles instead of full length albums, migrate to digital downloads instead of physical discs and take advantage of subscription-based streaming services rather than building their own personal libraries. There were a handful of pioneers and visionaries who were early adopters to the change, but had the industry as a whole embraced the transition early rather than fighting it, the transition would have been infinitely less painful.
In the same way, the film industry is transitioning and far too many studios, production houses, screenwriters and filmmakers are becoming dead rhinos by refusing to adapt to the change. This is an industry that continues to build business plans based on models that are pre-2008, pre-Lehman Brothers collapse. Buyers and audiences are radically different than they were five years ago. Products are valued differently. Big stars are no longer “guarantees” of securing film investments. Technology has democratized opportunity and forced the traditional top-down entertainment paradigm to shift to a “kid in a candy store” marketplace where audiences have no less than a zillion entertainment options at their fingertips.
Don’t just take my word for it. Even Steven Spielberg and George Lucas are predicting the implosion of the film industry as we know it.
A transmedia approach to the film industry, however, helps navigate this ever-changing landscape. For example, the film industry largely remains a single product industry. The product may be available on different platforms, but it is still the same thing because the product is, in fact, the story itself. For such a large capital intensive enterprise to only sell a single product is, honestly, extremely risky and is quickly proving itself an ineffective business model. A transmedia approach to the industry can help launch the IP into many different products and enterprises, enhance audience and fan experiences and build robust communities. This, then, becomes a much better business model for filmmakers to leverage.
BUT WHAT ABOUT THE SCREENWRITER?
Ah, yes, the screenwriter - the creative folks who are focused more on character development and second act plot reversals than innovating business models.
Let me be the first to say that in this day and age, a screenwriter who tries to hide behind a computer, slap on some Beats by Dre, and believe their product (their script) can remain insulated from the industry transitions should go hang out with the guy who bitterly clung to his typewriter repair business because a writer worth his salt would always choose typewriters over computers. All products and businesses have to adapt to market shifts and consumers. The same is true with screenwriters. Sure, a script is art, but the business reality is that scripts are also the blueprint of a very real, very expensive product. Bottomline - screenwriters who don’t adapt their work to industry transitions will quickly become - say it with me - dead rhinos. They may continue to run for a while, but eventually they’ll drop.
Screenwriters can be generally lumped into two categories: the writers who write for studios (by way of spec or assignment) and writers who write for independent projects (either as a producer of the project themselves or for an independent producer). If you find yourself in one or both of these groups, here are two reasons why transmedia will help you ride the wave of change.
REASON 1: INDEPENDENT FILM MATH IS FUZZY.
And by “fuzzy” I mean “ridiculously nonsensical and devoid of any business sense.”
In a recent article, Steven Soderbergh, a guy who knows a thing or two about making indy movies, broke down the major problems he sees with Hollywood. One thing he points out is that the investment pool for the independent film industry is drying up because the numbers (especially in a recessive economy) simply don’t make sense. What’s throwing off the equation? Insane marketing costs.
Here’s the basic breakdown:
Let’s say you have secured a production budget to shoot a solid, indy film. No matter if the budget is $100,000 or $10 million, the most basic way to enter into the mainstream, wide-release market is by spending at least $30 million in traditional domestic marketing. Then, you’ll need at least another $30 million for international marketing. So, let’s do the math using a $5 million production budget.
$5 million (production) + $30 million (domestic marketing) + $30 million (international marketing) = $125 million break even point.
Wait…what?
Remember that the exhibitors pay half of the gross and the distributors only make back their money at a 50% rate, which means the film will have to make $120 million just to cover the marketing expenses and another $5 million to make the production budget back. So, before the film is even out, you’re staring at a $125 million break even point for a $5 million investment. Non “passion project” investors look at that breakdown, consider just how many $5 million investments yield a 250,000% ROI and promptly run for the hills.
The reality is that if there are no investors, then the wonderful screenplay you wrote simply becomes something your mom shows her friends when they visit her house for Sunday brunch.
Am I saying that independent film is dead? Of course not. We, as professionals, simply need to diagnose the problem and fix it. The problem, in this instance, squarely lies in the marketing, publicity and advertising of the film. Soderbergh agrees, however, he doesn’t think anyone has figured out a more effective way. Obviously, Steve should buy my upcoming book Make Your Story Really Stinkin’ Big (on shelves in October via MWP), because transmedia is the perfect way.
Traditional film marketing tactics have been increasingly ineffective. In an age of saturated advertising, where we’re barraged by advertisements on our televisions, phones, computers, radios, and even while we drive (billboards, bus ads, etc.), people are quickly becoming desensitized to any and all marketing and advertising. However, instead of saying, “You know, maybe we should change our marketing tactics?”, studios and distributors default to the carpet bombing, over-saturation strategy.
“We’re not getting as much conversion from our bus ads? I know what to do - triple the bus ads!” Thus the huge increase in P&A budgets.
Enter transmedia.
At some point, creators, distributors and marketers have willingly accepted there should be an arbitrary dividing line between content and marketing. However, with a transmedia approach to storytelling, screenwriters can intrinsically optimize their story’s marketing potential and set the stage for narrative techniques to be used in the marketing extensions. This then increases the discovery and promotional potential of each film.
AMC Independent, in fact, will consider exhibiting your film directly and for very low cost as long as you can show a commitment and a plan to raise visibility around your film. What a great opportunity to show off a cohesive and comprehensive transmedia plan that will help the film find audiences earlier, lead them to the storyworld in engaging, narrative-driven ways, bridge the audience to subsequent experiences and transform the audience into a community of narrative evangelists! Further, by expanding the definition of both film and marketing and using a very strategic, coordinated narrative approach (**cough** transmedia **cough**) in the design of your project, you can not only begin to re-engineer P&A costs and position yourself with better leverage against subsequent distribution deals, but also begin to redefine the cost equation of independent film.
Accomplishing this, folks, will both increase the chances of your project’s success and begin innovating the entire industry.
However, this simply won’t be possible if screenwriters don’t get on board. Because story is so fundamental to a great film, if the story isn’t designed and crafted in a way that is primed for transmedia expansion, it will crumble under its own weight when extended into multiple mediums. It doesn’t matter how nice of a NASCAR body you build around a Pinto engine or how great of a driver you are, you simply aren’t going to win a race any time soon. The engine itself has to be designed in a very specific way in order to achieve the desired result.
So, bottom line for the screenwriter on the independent scene: If you learn how to craft your story in a way that’s optimized for transmedia expansion, you will not only make sure that your product (the script) is primed to ride the wave of industry change, but you will actually be doing your part to help innovate the independent film industry as a whole.
And that, in my opinion, is a great way for independent screenwriters to position themselves for professional and creative success, and that is so much better than being a dead rhino.
_______________
Part 2 of this article will deal with the second reason screenwriters benefit from transmedia with a focus on screenwriters within the studio system.
leejessup, scriptmag.com
Recently, a writer contacted me seeking some guidance. He sent a screenplay into the industry – all the major agencies, management and production companies in 2005, but despite some initial interest, could not get any real traction for the script.…
David S. Cohen, variety.com
Looking into their crystal ball, George Lucas and Steven Spielberg predicted the imminent arrival of a radically different entertainment landscape, including pricey movie tickets, a vast migration of content to video-on-demand and even programmabl…
In case you haven’t noticed, effective branding and marketing is no longer a one way conversation and the old interruptive approach to advertising is failing.
Don’t fight it. It’s true.
So, what’s the way forward for brands, both entertainment brands as well as traditional? In addition to their commitment to the core product or service of the brand, brands are now being forced to also view themselves as publishers and entertainers in an attempt to connect with consumers in a new way. This, in turn, forces brands to create and design content around original concepts that continually support their brand messages and engage audiences on a true, meaningful emotional level. Not only that, the content needs to be pervasive, be able to be extended into a host of mediums and withstand different levels of scrutiny and exploration from a variety of demographics.
“Riiiiiiiiiiiiiiight…so how does one do that?”
As I discuss in my upcoming book, Make Your Story Really Stinkin’ Big, there are actually very defined creative steps you can take when you’re developing that optimizes your creative content on backend. One of those steps is being very location-minded when developing the creative concepts around your branding campaigns.
Admittedly, you may have created great characters, written funny lines for them to say or mapped out awesmoe things for them to do. However, you also need to think of what kind of location will house them. Is it a town? Is it a world? Is it a building? Is it a galaxy? This is extremely important, because this will create the “world” aspect of the “storyworld”, give your characters context and allow both your characters and audience room to explore.
In the pure entertainment space, you see this quite frequently. In the Harry Potter series, the people groups are wizards, witches, students, teachers, etc., and the location is Hogwarts. Batman has Gotham City. Lost has an island. However, you also see this materialize in your branding campaigns as well. For example, the SportsCenter commercials have great character groups - athletes, mascots and SportsCenter anchors - but they also have created a perfect location to house them and have them interact: the ESPN office building. Similarly, the Terry Tate, Office Linebacker campaign expertly utilized the fictional Felcher & Sons office building in its campaign. The Progressive commercials have that weird stark white insurance shop. The Happiness Factory campaign has the world that exists inside the soda machines. All great locations that house great character groups made up of great characters.
Some campaigns even have great settings and don’t even realize it. The Man Your Man Could Smell Like campaign, for example, admittedly has a great character in the spotlight, but after the Isaiah Mustafa’s character is played out, couldn’t they continue to explore a crazy world where shower walls fall down and you’re on a boat and then you fall on a horse, etc.? If you just think about that world for a second, you realize that the world itself could be mined by a host of other interesting characters, giving the concept more shelf life and longer legs.
That really is one of the major benefits of building out a location-based world for your brand - campaign life.
When you pitch a television executive a concept for a show, you will always get the question of whether it can be sustained for multiple seasons. Shouldn’t marketers and brands look through the same lens and be invested on how to scale a concept to something that can exist and continue to be mined for quality creativity for multiple years?
I say ‘yes.’
Thinking of a location is just one way for you create an enduring, pervasive world for your brand. Trust me - if you make it a dedicated part of your creative process, you’ll be more equipped to rapidly deploy ideas for your brand. Plus, who knows, you just might create a campaign that will endure for years to come.
People are different and, thus, like different things.
It’s a very simple concept; however, it’s shocking how many entertainment professional fail to recognize it.
As I discuss in my upcoming book, Make Your Story Really Stinkin’ Big, some people love movies, some people love comics, some people love video games, some people are avid readers and love to curl up to a good book, and to some people television reigns supreme. In the same way, there are some people who don’t go to the movies or who don’t have cable to watch television. There are some people who hate reading books and would rather simply listen to music or play a board game.
Given this fact (and, yes, I’m going ahead and declaring this to be fact), is it possible to create the magic bullet film or book or game that can break down all the barriers set up by factors like age, culture, interests, and gender?
I hate to burst your bubble, but don’t plan on it.
If you figure it out, congratulations. Try not to spend your bazillion dollars in one place. But to everyone else, don’t just throw one hook in one pond and pray for a miracle. Instead, actually embrace the fact that everyone doesn’t like everything and plan accordingly. Of course, it never hurts to always pray for a miracle.
Perfect spaghetti sauces.
Enter Howard Moskowitz — a short and round man in his sixties who most often wears huge gold-rimmed glasses, and is a market researcher and psychophysicist who single-handedly innovated the spaghetti sauce industry.
While working for Pepsi in the ’70s, he was tasked with figuring out the perfect amount of sweetener for a can of Diet Pepsi. Pepsi knew anything below 8% sweetness was not sweet enough and anything over 12% was too sweet, so Howard took the most logical approach. He whipped up experimental batches of Diet Pepsi with every possible sweetness percentage — 8%, 8.25%, 8.5%, 8.75% — all the way up to 12%. He tested all the batches on hundreds of people to see what batch was the most popular. Easy enough, right?
Wrong.
There was no clear victor because the data was all over the place. And then it hit him — finding the perfect sweetness for Diet Pepsi is just as impossible as catching the Easter Bunny. Why?
*spoiler alert* Because neither exists.
In the mid-’80s, he was contracted by the Campbell Soup Company, who was in the spaghetti sauce business. They owned Prego and were going up against the industry giant, Ragú, and desperately wanted to come up with the perfect spaghetti sauce. However, when Howard came into the picture, he brought with him the concept of plural perfection.
Openly declaring there was no such thing as the perfect spaghetti sauce, only the perfect spaghetti sauces, Howard designed over forty variations of spaghetti sauce that differed in every conceivable way — spiciness, sweetness, thickness, etc. When he charted what his focus groups liked, he saw everyone had a slightly different definition of what the perfect spaghetti sauce was. So, in the age when all spaghetti sauce was thin and blended, Howard talked the Campbell Soup Company into developing multiple kinds, including the then-unheard-of “extra chunky” brand. Not only did he find everyone liked something different, he also discovered once someone found a brand she liked, she was more apt to then try variations she wouldn’t try before. The whole study was extraordinarily successful.
Today, it’s difficult to appreciate how innovative this approach was to the food industry because now when we go to the grocery store, we see fifty variations of spaghetti sauce instead of just one kind. However, before Howard’s innovation, the food industry was on the eternal search for human universals.
So, how does this apply to transmedia?
If we know people like different things (which includes not only tone and genre, but also platforms and mediums), we should stop trying to push them out of their comfort zones. Instead, as twenty-first-century producers, we need to embrace the diversity and pull them into the project through doors/platforms/mediums they’re most comfortable with, understanding that once we meet them where their interests lie, they’ll be more apt to cross over into other mediums. This will be especially true when we incentivize them to do so with additive comprehension and dynamic connections.
When I was designing my company’s first transmedia project entitled Fury, my friend’s son said he wanted to be a director. When I heard this, I quickly offered to let him read our feature film script, telling him that was one of the best things a young director could do. But, being a typical nineteen-year-old, he didn’t want to take the time and refused. Even though he said he wanted to be a film director, he really wanted to be a musician at heart. So, when we produced a song from the perspective of one of the more intriguing and mysterious characters in the feature script, which told the character’s origin story, he listened to it immediately.
And you know what happened?
He asked to read the feature film script. He was intrigued by the character and wanted to find out what happened to her, so he took the three hours to actually read the script.
We went to where his interests were and opened a door into the project that was relevant to him. Once the story hooked him, we then incentivized him enough to cross over and do something he refused to do previously.
Behold, the power of transmedia.
Pretty darn cool, in my opinion.
When we embrace this very simple concept and design our transmedia project accordingly, we are empowered to create multiple entry points for audiences to be exposed to the project, and consequently, open the project up to many more demographics and many more markets that wouldn’t normally be tapped.
As a closing note, it may be helpful to check out this presentation I put together as a transmedia primer for some investors that were unfamiliar with the space.
(@houston_howard | @one3productions | one3productions.com)
John loves Batman.
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22 posts
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